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Autodesk's 3D Software Shapes Innovative Interactive Games Gamer Profile
Posted by: EG Admin on December 20, 2006 1:05:50 PM (63 Reads)
Changing as New Titles Break Down Stereotypes and Gender Barriers
Autodesk, Inc.'s (NASDAQ: ADSK) 3D software was used to develop the
Guitar Hero II, Viva Pinata (Xbox 360) and Happy Feet games. Leading
game developers Harmonix, Rare Ltd. and A2M relied on Autodesk 3ds Max
and Autodesk Maya 3D animation, modelling and rendering software to
create interactive virtual environments for these family-friendly games.
"More
people than ever before are experiencing interactive entertainment.
Game developers are diversifying beyond traditional first-person
shooter games to create imaginative titles with Autodesk 3ds Max and
Autodesk Maya," said Marc Petit, Autodesk's Media & Entertainment
vice president and Guitar Hero addict. "Through their highly creative
use of gaming hardware and Autodesk's 3D software, Harmonix, Rare and
A2M have invented novel ways to appeal to our fantasies. Their games
are breaking the age and gender barriers typically associated with the
game-playing audience, attracting entirely new markets to the fun of
playing video games."
A passion for music drove Boston-based
Harmonix to create an accessible, authentic rock and roll experience on
a gaming platform. Recently acquired by MTV, the studio has used
Autodesk 3ds Max since it first began to develop games. The original
Guitar Hero game struck a chord amongst a new group of gamers that were
attracted to the unique combination of music and game play.
Guitar
Hero is now on its way to becoming a cult classic, due to the
widespread appeal of performing some of the greatest rock hits of all
time with a guitar controller in your own living room. The game's
overwhelming success inspired a sequel featuring more music, new
characters and venues, and a player-requested practice mode. Now
shipping, Guitar Hero II is offered on both Sony's PlayStation 2 and
Microsoft's Xbox 360.
"Autodesk 3ds Max is the de facto standard
at Harmonix. It's automatically what we use," said Ryan Lesser,
Harmonix Art Director. "We enjoy working with the scaleable
architecture of 3ds Max and how it allows us to link into our
proprietary engine and toolsets. The software is ideal for modelling
objects with rigid forms like the guitars and characters' accessories,
such as spike belts and shoes. Using Polygon Modelling within 3ds Max
allows us to have a lot of control over the fine details of the game
and the iconic characters."
Based on Warner Bros. Pictures'
comedy adventure of the same name, the Happy Feet game for Nintendo's
Wii console extends the gaming experience beyond traditional input
methods. With the motion-sensitive controller, players physically move
with the penguins, in order to help the game's fuzzy hero master tap
dancing. Developed by Montreal-based A2M with Autodesk Maya, Happy Feet
is also available for the PC, Nintendo DS, Nintendo GameCube, Nintendo
Game Boy Advance and Sony's PlayStation 2.
Created with Autodesk
Maya by UK-based game developer Rare Ltd., Viva Pinata is now available
exclusively for the Xbox 360 videogame and entertainment system. This
unique game challenges players to grow a lush garden that will attract
colourful pinata animals to live in the gamer-controlled virtual Eden.
However,
Viva Pinata's uniqueness extends beyond its original game play. Unlike
most traditional titles that only reveal sections of worlds at any
given time, which is much less demanding on the game console's
resources, Viva Pinata allows viewers to see their entire garden
landscape. This presented Rare with the development challenge of having
the entire world loaded at once. Additionally, there are more than 60
species of paper-furred pinata in the game and numerous varieties of
artificially intelligent plant life. Rare explained that the Maya
software's open architecture and customisable toolsets were key
components to creating the landscape, plants and pinatas' fur.
"With
Autodesk Maya, everything we created for Viva Pinata was under artist
control," said Lee Musgrave, head of art at Rare. "The artists were
able to custom create the pinatas' paper fur with Maya's open-ended
MELScripts, Also, the plants and trees inside Viva Pinata are all
organic and grow in different ways depending on where they are planted.
If the player plants a tree, and then plants another one beside it, the
plants stunt their growth to avoid merging into one another. To do
this, we ran each plant through a script in Autodesk Maya that told it
how to grow and interact with other organisms. Not having to create the
plants' growth patterns manually saved us a lot of time “ about a
months' worth of repetitious work."
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